

You can only carry so much treasure back, after all. Especially in Champion and Darkest dungeons, provisions can help you cope with the extremely challenging content. MerlintheTuna For the other supplies, a lot of this seems really overboard. ago Here you go A general strategy guide on the number of items you need to bring for each specific area.

I rarely bother with curios because my inventory is going to be maxed out anyway.except on shorter apprentice runs where the return on the price isn't worthwhile due to less loot dropping on average. 12 12 comments Best Top New Controversial Q&A Add a Comment 7 yr. Used to always keep one in medium or longs, but even then I'd frequently not find it. When starting a short mission you should take at least 12 units of food, from 16 to 18 on medium missions, and anywhere from 18 to 24 on long ones. I don't know if a key is still worth bringing now that secret rooms are less common. Also herbs for cove, in case of coral or getting hit by those fiendish traps. Used to be 2/3/4 everywhere but it changed.īandages for non-apprentice cove runs, unless you've got a plague doctor. 2/3/4 for weald or cove, maybe 1/2/3 for ruins, and it seems warrens have almost given up on blockage checks. Literally half my inventory.ġ6 or so torches for a medium explore, 12 for a medium kill quest.Ģ0 torches for a long explore, 16 for a long kill. Then, after entering the mission, the same screen but unnamed, for both provisions and all collected loot.

Before there were limits I'd do things like buy 90 food for a long mission. Provision / (Mission) Inventory First used by the Heroes when preparing for a mission and after selecting that mission.
